Blockycraft is an interactive graphics demo to create a Minecraft inspired demo. Blockycraft is focused on a series of graphics techniques create the graphical aethestics of a Minecraft world. This involves the usage of Perlin Noise for a dynamic world, lighting and shadows based on the positions of blocks in the world, and the aesthetic of the block world. The Blockycraft Manual explains the Blockycraft project in terms of interactive, compilation and technical components.
Blockycraft is an interactive demo that uses standard first person controls to navigate through a block world. Blockycraft is a interactive graphics demo to create a Minecraft inspired demo which revolves around breaking and placing blocks. The game world is composed of rough cubes arranged in a fixed grid pattern and representing different materials, such as dirt, stone, and snow. The techniques used in the demo can be toggled using keyboard commands. The Blockycraft project involves an OpenGL C++ interaction demo that can be viewed at Blockycraft.
If you are developing on Windows, it is recommended to install the IDE Texmaker, the universal LaTeX editor. This will ensure that the necessary TexLive packages are installed (or can be installed). The IDE Texmaker is the default IDE used in development of the project.
You can build the image using
latexmk. To build with pdf2htmlEX, you can either install pdf2htmlEX in your environment, or make use of the docker image. To start the docker image, run the following:
To build with
latexmk, you can do the following:
latexmk -pdf manual.tex
It is recommend to use the build scripts available in
build/. These scripts are used in the build pipeline, ensuring that all arguments and attributes are set for compilation of the TeX project. The output pdf
manual.pdf is available at the project root, while other build files are available in the
This project’s manual is built by GitLab CI, following the steps defined in
.gitlab-ci.yml. The build scripts are available in
build/, which are used to compile the TeX file.
The project icon is retrieved from kenney.nl. The original source material has been altered for the purposes of the project. The icon is used under the terms of the CC0 1.0 Universal.
The project icon uses assets by Kenney from kenney.nl/.