XGameLib is a simple video game library used in the development of a classic side-scrolling arcade game, using the XLib API. The point of the game is to control a character through a terrain to meet an objective. The project makes use of the XLib API (XOrg) and focus on code that was developed to accomplish tasks for the assignment task.
|Spritesheet||Spritesheet.h||A uniform sheet of sprites that can be drawn individually.|
|Logger||Logger.h||Contains standard logging functionality and stored notifications.|
|KeyboardState||KeyboardState.h||Represents the state of keystrokes recorded by a keyboard input device.|
|MouseState||MouseState.h||Represents the state of a mouse input device, including mouse cursor position and buttons pressed.|
|Displayable||Displayable.h||Displayable is the base class for an object that can be updated/drawn to the screen.|
To make (“compile and link”) an example, use the included makefile with the name of cpp file passed as a variable.
Or you can even do it without specifying:
The project icon uses assets by Kenney from kenney.nl/.